Create a repeatable workflow to model and texture different 500-5000+ piece jigsaw puzzles for use in Tabletop Simulator.
How would you model and texture a 500-5000+ piece jigsaw puzzle from a vector cut template appropriate for import into Tabletop Simulator / Unity.
I'm familiar with Generating jigsaw pieces from svg curves but think he quits just when it gets interesting. Looking to move beyond 2d. This is a complete, albeit small, puzzle cut template:
Edit: I removed my incomplete/attempted solution to reduce this to a single question. Hope this is better.