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Hi all, having trouble seeing a good render (cycles) of this donut I'm trying to make. Setting is glossy, but seems dark and non-reflective, just looks like puddy and basically all other BDSF looks basically the same. Is not glossy/ reflective!

specs: windows 8.1 intel core i5-4210U GeForce 840m


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    $\begingroup$ Your object is reflective, but you haven't bothered placing anything else on the scene that can be reflected on your shiny surface. Please read: blender.stackexchange.com/questions/48659/… $\endgroup$ – user1853 Oct 17 '17 at 2:41

Looks like you need some lightning and other objects for it to reflect off of. Additionally you could load it up in a game engine with a glossy shader and test it that way.

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