I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material.
I imagine you would set up the material nodes something like this:
But the problem is that there is no Voxel Data texture node, ans I am not sure what kind of shader should be used.
Is smoke in Cycles simply not supported yet? Or do I need to go about this a different way?
Reference: Smoke material in blender internal