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Whenever I create adjustments to a mesh in edit mode (covering body with clothes for example), when I switch back into object mode the mesh distorts weirdly as shown below and shoots out in all directions at a random point in the mesh:

enter image description here

Why does this keep happening when I switch from edit to object mode and how can I stop/ revert it without deleting what I just edited (happened at least 4 times now)?

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    $\begingroup$ It is unclear what you're asking exactly. What does "this" mean in your question? Can you explain what is happening in a more elaborate, objective way? $\endgroup$ – dr. Sybren Oct 16 '17 at 7:34
  • $\begingroup$ Whenever I create adjustments to a mesh in edit mode (covering body with clothes for example), when I change back into object mode the mesh distorts weirdly as shown above and shoots out in all directions at a random point in the mesh. Could it possibly be that I may have had the Ctrl + R cuts done too many times in too little a space? $\endgroup$ – Crawler Studios Oct 16 '17 at 8:17
  • $\begingroup$ This really sounds strange, and could have many reasons. In this case, consider uploading your blend file, so that someone can have a closer look at it. $\endgroup$ – Grimm Oct 16 '17 at 11:33
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    $\begingroup$ It maybe that you have a Modifier(s) with Preview turned off in Edit Mode. $\endgroup$ – Dontwalk Oct 16 '17 at 12:10
  • $\begingroup$ Could be modifiers, could be shape keys. $\endgroup$ – Lawrence D'Oliveiro Oct 18 '17 at 5:33
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I duplicated, Z-grabbed and separated a "shin-loop" from a Make Human, built it into a boot shape (I wanted to keep the vertex groups for weight painting). When I changed to object mode the mesh completely distorted.

Looking at the shape keys under Mesh I unticked the Relative check box - this seems to have worked.

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