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This is the addon I'm trying to modify https://github.com/florianfelix/render_bbake

I'm using it to bake and export textures for meshes that were imported via fbx.

I want to add a path button to it that will allow me to specify a folder for all textures (of all objects/meshes) to be exported to.

I got the folder browse button in there. But I don't know how to format the path before the add-on appends the mesh/ texture filename.

Here's the modified add-on:
https://drive.google.com/file/d/0B41y2IFAXw53bkVPb04yX3g2X2c/view?usp=drivesdk

These are the relevant changes:

added this property to the BBake_Scene_Data(PropertyGroup) class in batch_bake_object_data.py:

all_path = StringProperty(
name='All Path',
subtype='DIR_PATH',
default='',
description='Save all images of all objects in this folder',)

added this to the def draw call in batch_bake_ui.py:

row=box_global.row(align=False)
col.separator()
row.prop(scene_settings, 'all_path')

modified the testob(ob, context) function (gave it a new parameter so I could pass in the scene settings data object) in batch_bake_operators.py to this:

test = context.scene.bbake.all_path
if test:
    path = test
else:
    path = bpy.path.abspath(ob_settings.path)

if not os.path.isdir(path):
    try:
        os.makedirs(path)
    except:
        msg('FAILED to create bake Folder:%s\n for object "%s"\nSkipping.' %(path, ob.name))
    return False

Running this, having specified a folder, "all_path" (just a random empty folder on the desktop), I get a "no such file or directory" error.

Note:99.9% of the code is not mine. It belongs to the former maintainers of this plugin and/or florien/fenix)

Thanks a ton for any help!

Edit: I'm guessing I'm either not getting the string from all_path the right way, or I'm not formatting it properly to work with os.path.isdir.

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1 Answer 1

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It appears I was out of context.

Replacing: context.scene.bbake.all_path

With: bpy.context.scene.bbake.all_path

returned the string I was looking for.

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