I have a straight edge that I want to bevel...
When I apply the bevel it crimps and gets distorted...
How can I get a straight smooth bevel all the way down? Here is my blend file...
Thanks for any help.
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Sign up to join this communityI have a straight edge that I want to bevel...
When I apply the bevel it crimps and gets distorted...
How can I get a straight smooth bevel all the way down? Here is my blend file...
Thanks for any help.
It looks like not all the adjacent faces are connected. The big face on top of the side panels are the problem (image 1). You just need to connect them to the rest. To do that, just create an edge loop on it and merge (Alt+M) the bottom vertex with the one on the top of the wheel hole (image 2). That should do it (image 3).
You've got non manifold elements there (verts aren't merged properly). In side view snap the knife (press K) to the vertex as pictured below. Then press Z,C to cut through the model and make the cut go straight. Drag the mouse upwards.
Next remove doubles (in Edit Mode select the whole mesh with A, then press W-->Remove Doubles).
Some tips: To increase the modeling speed you may delete half of the model and give it a Mirror Modifier.
Also you may consider changing the mesh topology to make the edge loops work properly.