I was wondering if anyone could help me with evenly rounding parts of my mesh's surface.
What I mean by that is shown in the picture below, with the trouble area circled in red. Basically I'd like to make the circled area of the mesh to resemble the illustration on the right, with a rounded, even surface as opposed to the flattish, uneven surface of the left.
I'm also having a similar issue with the head of my mesh shown below:
If you look at the area of the mesh highlighted by the red line in the picture on the left, you can see based off the way the light is bouncing off the mesh's surface that there is what looks like an edge when the head is supposed to be completely rounded. This problem is further highlighted by the pictures on the right which show the mesh's head shown from another angle, revealing that the head has a rounded, almost box shape. This is not what I wanted, as I wanted the head to a have more evenly rounded egg-like shape rather the current vaguely box-like shape.
I've tried using Proportional Editing, but I've found that Proportional Editing tends to create uneven surfaces so I'm not quite sure how to go about this.
Any help with this matter would be greatly appreciated.