I'm learning to work with OSL but it seems something has changed between Blender 2.79 and previous versions regarding OSL Volumes...
shader node_volume(output closure color Volume = 0) { Volume = henyey_greenstein(0.0); }
This very simple osl volume shader does not work in blender 2.79 but it's working perfectly in 2.78.
Is there something I'm missing ?
Thanks in advance,
Max