So when I parent my model with a bvh file and then I start the animation the arms of the model crosses, Why is that? enter image description here

enter image description here

  • Could be a problem with the coordinate axes. Which software wrote the BVH file? And can you share it with us? – dr. Sybren Oct 9 '17 at 7:39
  • Can you provide an image of the rest pose. Is it a T-pose? @dr.Sybren given the 10_04 name, (kick soccer ball - walk), assume it's some flavour of CMU cgspeed – batFINGER Oct 9 '17 at 9:06
  • I got the bvh file from sites.google.com/a/cgspeed.com/cgspeed/motion-capture/… – J.Jesse Oct 9 '17 at 12:28
  • The animation works fine before I parent it, once I parent it then the model crosses the arms. – J.Jesse Oct 9 '17 at 12:29
  • Can you please edit question and describe the steps you took to parent to rig. A screen shot with rig in rest pose, and with rig expanded in outliner. Or upload file – batFINGER Oct 9 '17 at 16:26

So the answer to my question is, because my model was not in a complete t stance when I Parent it, the animation starts on t stance which mess up my model. If this makes any sense lol. So the answer is make sure your model and bvh rig matches up before you parent it.

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