I have started modelling with triangles and quads.
As many novice blender user before me, it took me a while to understand that my quads were in most case not planar.
For my project, I need my quads to be planar. I understand that I can use the Mesh->Clean_up->Make_Planar_Faces to flatten quads.
However, I find this a bit messy as soon as you have a lot of quads.
I would like to know if it is possible, when you make a face or move a vertice, to impose a "quad needs to be planar" constraint.
I mean, that if I select 3 vertices, Blender should be theorically able to put the 4th vertice in the same plane as the 3 others.
I hope I am clear... is there a way to model quads with this constraint ?
Or if not, is there a way to make a quad planar, by specifying that 3 vertices should not move, and only the fourth should ?
Thanks in advance for your help