For some reason when I render or turn into active camera mode the mesh obj disappear as I move farther. I need help on how to increase that view range.enter image description here

enter image description here

  • $\begingroup$ related blender.stackexchange.com/questions/8553/… $\endgroup$
    – user1853
    May 7, 2014 at 15:52
  • $\begingroup$ You need to change the clipping end in the Camera settings (Select camera > properties editor > camera icon (object data) > lens) here is a screenshot. The setting you changed in your screenshot only affects the viewport outside of the camera. $\endgroup$
    – gandalf3
    May 8, 2014 at 18:13

1 Answer 1


Select the camera, then increase the Clipping End value in the Camera's properties panel.

enter image description here

  • $\begingroup$ That did not work,the camera still can only see a little distance. $\endgroup$
    – TXS
    May 7, 2014 at 15:51
  • $\begingroup$ Are you saying it had no effect? $\endgroup$ May 7, 2014 at 15:52
  • $\begingroup$ yeah it had no effect on it,the view range didn't even shift $\endgroup$
    – TXS
    May 8, 2014 at 15:17
  • $\begingroup$ That's odd. Haven't seen that before, are you in GLSL Shading or the normal Multitexture ( Properties/Shading )? Did you try setting the View camera setting too ( Properties/View/Clip End )? $\endgroup$ May 8, 2014 at 15:38

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