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Specifically I have an object that is symmetrical in shape, so the UVs are the same and I would like to copy part of the texture to another place of the UV map so that I can put in different details on each of them but use the same starting textures. Here's a screenshot to help clarify what I'm wanting to copy.

enter image description here

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Activate the Magic UV addon

After unwrapping the mesh

Select a single face and set the face with the uv texture.

Press U and you get the extra option with UV Magic Addon below

Select Copy/Paste UV -> Copy UV- Default

Then select the face you want to paste or face with similar texture on other side

Press U

Select Copy/Paste UV -> Paste UV- Default

enter image description here

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  • $\begingroup$ This doesn't seem right, but maybe I misunderstand. I want to copy the texture, and then change the texture afterwards. This seems to be using exactly the same texture, which isn't what I want to end up with. I'll try playing with the UV Magic addon in the mean time. $\endgroup$ – user46081 Oct 8 '17 at 5:35
  • $\begingroup$ with the L key u can select the uv and move where u need it $\endgroup$ – atek Oct 8 '17 at 5:37
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    $\begingroup$ I don't want to move the UV, I want to copy part of the texture. $\endgroup$ – user46081 Oct 8 '17 at 6:07
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First, set your UV Image Editor to 'Paint' and then choose the Clone tool instead of TexDraw.1 clone Then set the clone image as the one you are painting so you can use it as a texture to paint with, and move it to position with rmb.set clone image Paint at full power to clone the pixels into the new position from the repositioned image. paint full powerTurn off the clone source and then save the image progress.save image

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