I'm trying to build a roof with shingles.
I start with one shingle, and make 3 modifiers: 2 arrays and 1 mirror.
To reduce file size and mesh vertex I apply the modifiers, then I want to copy Object Data from the main object ( shingle ), to all the other identical objects ( object instancing ).
The problem is that it copies the location, therefore it piles them all.
When I test with simple cubes, see blend file.
The main object is the RED cube.
The array cubes are the BLUE ones.
and a new created cube is the GREY one.
It works fine when I copy Object Data from the main object, to the GREY. The grey object stays in its location.
but when I do the same thing with the BLUE objects, they pile up.
I tried to APPLY all transforms, and same thing. ( CTRL A ).
How could I "reset" the BLUE objects like if they were newly added?
I saw a similar question here but based on what I just said, there should be an easier solution.