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I have this setup:

  1. Duplicate part of a big mesh, and separate it into a new object
  2. Hook each vertex of the new object to an empty
  3. Parent each empty to the corresponding vertex of the original mesh

Now if the base mesh is deformed (shape key, cloth sim, etc.), the separated object follows it.

enter image description here

Now I've realized that my model is too large, so I'd like to scale everything down, but I can't get it quite right:

enter image description here

How can I apply a scale without breaking the setup?

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Instead of CtrlA->Apply Scale, I needed CtrlA->Scale to Deltas.

enter image description here

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