I'm really new to blender and am trying to make a badger animation for my toddler (he loves badgers...) I know I haven't made a brilliant model and that may be the issue, but I can't get the mesh to move with the bones. Have I rigged it incorrectly? Thank you in advance for any help.



You need to do the following:

  1. Apply all transformations to mesh and armature (select mesh/armature then CTRL+a)
  2. Make the armature the parent of your Mesh. To do so in Object Mode select the badger mesh and then on the Object tab at the bottom there is a "Relations" menu. Open it and click on the "Parent" text box. Select the Armature object and set the option below to "Armature": enter image description here
  3. Then select your Armature and go to Pose Mode and select a bone which you want to assign to faces (here the head bone): enter image description here
  4. Then shift click on the badger mesh. With the mesh selected go to Weight Paint mode. Now you can assign faces to the done by "Painting" on the mesh. Assigned faces will become red: enter image description here
  5. With the faces assigned you can now go back to Pose Mode of the armature and the faces should follow deformations of the bones. Note the "Pose Position" selected in the panel to the right: enter image description here

One advice: your mesh is very distorted and it will be hard to achieve something satisfying without some rework of the mesh. I did some cleanup, if you like I can share my edited mesh...

  • $\begingroup$ Thank you for the reply, much appreciated. It would be great to have a look at your edited mesh to see how I could improve it. $\endgroup$ – Michael Williams Oct 8 '17 at 13:50
  • $\begingroup$ Hi Michael, I uploaded the edited mesh: <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=3960" /> $\endgroup$ – WolfiG Oct 8 '17 at 19:43
  • $\begingroup$ Thanks again. Why, when I try putting the legs in different poses, do they stretch and deform? $\endgroup$ – Michael Williams Oct 8 '17 at 20:28
  • $\begingroup$ Hi Michael, I guess this is because the mesh ist not overly optimized for moving get with the bones and because I didn't do the weight painting with too much care. To get to a mesh which is fit for an it action is an art of it's own.... And I'm not a master of that ;) $\endgroup$ – WolfiG Oct 9 '17 at 5:53

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