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I am performing a render on a scene through the viewport using f12 option and saving the rendered image but when viewing the two images side by side I've noticed that the colors are much sharper in the view port with higher contrast. This is especially noticeable on red and green objects.

I am using the default color management options and sRGB color space. Is this difference in color caused by some interpolation when converting the rendered view port image to a png format?

I am on Linux Ubuntu 16.04 and opening the image on Gnome Image viewer.

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    $\begingroup$ How are you comparing the images? $\endgroup$ – user1853 Oct 6 '17 at 21:20
  • $\begingroup$ Possibly related: blender.stackexchange.com/questions/51154/… $\endgroup$ – user1853 Oct 6 '17 at 21:21
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    $\begingroup$ Not enough information. Platform and image viewer required here. $\endgroup$ – troy_s Oct 7 '17 at 5:41
  • $\begingroup$ EyeOfGnome shows a color-corrected image according to the default system color profile; I don't think what you see within Blender undergoes the same process $\endgroup$ – Nicola Sap Oct 9 '17 at 15:42
  • $\begingroup$ I have encountered this as well. I would still need to further investigate, so this is merely an assumption: I found Blender doesn't assign color sync profiles to the png files that you save. You could use Gimp to assign the sRGB profile manually and try again. Also, the color profile of your display should match that. $\endgroup$ – michaelh Oct 9 '17 at 15:43

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