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I am creating an animation that is mainly focused on an moving and rotating object, the objects animation speeds up and slows down based on the music I plan on adding. I have the object animated the way I like but I need the camera to follow the object. I tried parenting them together and setting a track to but the problem then is that camera also follows the rotation of that object.

Is there anyway to like set just the camera's x location to be the same as the object's x location animation so that the camera follows the rotating object without actually rotating it's self?

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Create an Empty and parent the camera to that instead of the actual object. Then add a Copy Location constraint to the Empty to copy the location of the object, ignoring the rotation. To get a delay between the object and the camera (so the camera lags behind the motion) you can use the Slow Parent option when parenting the camera to the Empty.

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  • $\begingroup$ youtube.com/watch?v=Y_9tSMBNop4&feature=youtu.be. $\endgroup$ – donaldblevins58 Oct 19 '17 at 16:28
  • $\begingroup$ Here is the animation I made. If you have any feedback for how to better animate or any tips I would love to hear them. This was my first time actually using the graph editor so I am trying to get better in using it and making better animations so I can better understand animating in blender before moving to animating and rigging charachters. $\endgroup$ – donaldblevins58 Oct 19 '17 at 16:35

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