I have just started learning Blender. I have been following this course on Udemy.

i - https://www.udemy.com/blender-character-modeling-for-beginners-hd/learn/v4/

I am trying to texture my model but facing some issues in Blender, i am using blender version 2.79.

i have two questions.

first when i seemed the model and unwrap it, it is of the side view, how can i switch it to its front view, and

Second question is when i bake an image on the model it says no valid selected objects

enter image description here

  • 1
    $\begingroup$ First please ask only one question at a time. (Edit this question and remove the question about baking.) Now the reason it is unwrapped like that is because you put a seam down the middle of the head. $\endgroup$
    – David
    Oct 5, 2017 at 11:58
  • $\begingroup$ how should i seam to get the front view @David $\endgroup$ Oct 5, 2017 at 12:04

2 Answers 2


If you want to bake normals with "Selected to active" checked, you have to select an object that contains the details that should be baked and select another object where the details should be baked onto. This object has to be the active object.


You need to draw seams around areas that you want to unwrap so that you get the most even, and proportional flattened version of that 3D model.

So the best places to put your seams would naturally be along the back of the head, and on any area that naturally creases there. On some people, this will be where the back of the head meets the neck, and you can draw a seam to the ear from there.

Then you should have an unwrap where you get the face flattened with the wrest of the head flowing out from the face.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .