I completed a sculpt in the free open source 3d sculpting program Sculptris then exported it from Sculptris as a object. but when I imported the object file into Blender all I saw in the 3d view was a dot as the object. I do not know what do and have no idea what has caused this issue. I opened the mesh in windows 10 3d builder app and the mesh showed up normally but I am still unable to see it in Blender. Does anyone know how to solve this problem? I tried to scale the object to see if maybe the mesh was too big in the 3d view but I still saw nothing show up besides the dot. Here is a picture of what it looks like: It's just a white dot!

The object file I am trying to export is 24.8 MIB. If you want to know how big it is. Please let me know if you know of a solution because I am so frustrated from this issue.

Here is the link to the blend file: http://www.mediafire.com/file/jpajin1epe8bvko/myobjectfile.blend


The reason and the solution is actually pretty simple, your model is just way too big and placed high (Z axis). If you set the scene units to meters, it shows your figure is 5 kilometers tall :)

Just scale it down like this: enter image description here

| improve this answer | |
  • $\begingroup$ How do you open the transform window? $\endgroup$ – BerryHappy Oct 5 '17 at 0:35
  • $\begingroup$ Nevermind I figured it out. $\endgroup$ – BerryHappy Oct 5 '17 at 0:39

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