Say I've got a dozen meshes and I want to animate some features that any mesh can have, regardless of their topology: render visibility, number of subsurface iterations, intensity of a displace modifier, Loc Rot and Scale, etc.
But I would like the same set of pre-determined effects, expressed in terms of keyframes (e.g. "enable visibility, then rotate Z by 30 degrees while increasing the decimate ratio"), to be applied to each object at a different (controlled) time.
Is this what the NLA editor is for? What would be a step-to-step way of doing this?