3
$\begingroup$

Can I move the parent object without the children? In all 3D software there is an option to turn on/off to move only the parent without the children. It is a fundamental function that is often used.

I've seen an answer in 2015, I would like to know if there are new ones and if anyone has other suggestions?

$\endgroup$
  • $\begingroup$ I don't know what you've been trying but my way of getting around this problem is one of substitution. Switch the child(ren) over to duplicates at the right frame and use those. The duplicates are unparented and cleared of animation so they're completely independent of the parent. You can also switch back to the original children at any time. For details see blender.stackexchange.com/questions/87906/robot-arm-move-a-box/… My answer is at the bottom. $\endgroup$ – Edgel3D Oct 4 '17 at 3:02
  • $\begingroup$ Try this addon, do exactly what is needed kurzemnieks.com/center-object-to-children-blender-addon $\endgroup$ – IPv6 Feb 20 '18 at 11:56
2
$\begingroup$

enter image description here

  • A Parent. The Blender User can Make a Parent and Clear a Parent. Shown in the search menu.

  • Child of Constraint. Shown above not completed. The [influence] can be keyframed for animation. Therefore you can switch Control ... say from Left Hand to Right Hand as an example.

enter image description here

It behaves in a similar fashion to parent. You can move the [child] or the target parent. By having a total of two constraints, one for each hand, you could move the yellow cylinder from hand to hand. Set keyframes to control start and finish of control.

  • Lastly there are Copy Location, Copy Rotation, and Copy Scale Constraints and other similar constraints.
|improve this answer|||||
$\endgroup$
  • 1
    $\begingroup$ Thanks for the answer, but what I'm looking for is a simple way to reposition the parent without moving the children. It would be useful an addon! $\endgroup$ – Riccardo Oct 3 '17 at 19:47
  • $\begingroup$ There is one already - kurzemnieks.com/center-object-to-children-blender-addon $\endgroup$ – IPv6 Feb 20 '18 at 11:55
1
$\begingroup$

You can go into edit mode of the parent, move all vertices, go back to object mode and if desired use origin-modification like Object > Transform > Origin To Center Of Mass

|improve this answer|||||
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.