I am quite new to blender, so excuse me if I am getting some terms wrong (which might be why I didn't find an answer through google..)
I'll start off describing what I want to do, as this will illustrate the problem I am facing: I want to create a series of still images, all featuring the same two characters (but in different positions, of course).
So, ideally, I would not want to re-create the mesh from scratch for each image. I would like to create the character mesh once, and then for each image take the mesh and put it into the right position (like having a doll and moving its arms, legs, general body position, etc.).
I have read about joints, but it seems like this is for games and animations; it might be over the top, as I don't need smooth transitions between positions.
What kind of workflow would you use to easily re-use a character mesh in multiple still images? And if you just alter the original mesh for each image, are there any tricks to prevent it from becoming distorted?
I hope this question makes sense, I am happy to clarify anything that might be unclear...