0
$\begingroup$

I am creating a rotating gif of one of my characters (following the video tutorial by Cherylynn Lima on YouTube). I have made one of these before but have not come across this particular problem:

enter image description here

(sorry for the low quality gif!! I'm sure can provide a higher resolution to you directly if you need it)

As you can see, the arms (and I think the tail as well) rotate strangely. My fox friend is meant to maintain this pose while rotating:

enter image description here

I'm not sure what I did wrong. I have an armature set up, but I'm not entirely sure if that's the problem.

I'm also still fairly new to Blender, so any help at all is welcome!

Thank you in advance!

EDIT:

Added the file (See comments)

$\endgroup$
7
  • $\begingroup$ Are you animating the rotation of the Fox mesh object or the armature that controls it? $\endgroup$ Commented Oct 2, 2017 at 18:46
  • $\begingroup$ I am rotating the mesh in that gif. When I try to rotate the Armature instead, nothing rotates. $\endgroup$
    – Nebulodic
    Commented Oct 2, 2017 at 18:53
  • 1
    $\begingroup$ I asked because it looks like there is something that is stuck in position and the mesh deforms when rotating around it. $\endgroup$ Commented Oct 2, 2017 at 19:00
  • $\begingroup$ That gif is awesome. If you want solution exactly for your case you can upload the blend and include link here in comments so someone looks at it $\endgroup$
    – Mr Zak
    Commented Oct 2, 2017 at 19:02
  • $\begingroup$ This seems to be a problem with your armature. As you said, you are rotating the mesh, and if you rotate the armature, nothing happens. Delete any parenting and armature modifier, I guess this should do the trick. If not, consider uploading your blend file. $\endgroup$
    – Grimm
    Commented Oct 2, 2017 at 19:03

1 Answer 1

1
$\begingroup$

All seems to work as it should. Don't rotate your mesh directly after applying an armature - after this point, only the armature is responsible for the moving.

In pose mode, you can move and rotate all bones to modify your mesh. If you want to rotate the entire armature (and your mesh with it), leave the pose mode and rotate the armature in object mode.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .