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I'm trying to fix a IK-rotation problem. When I set the pole angle to -90° my model has the correct leg rotation (pic 1), but when I tried to move the model the knees rotated wrong (pic 2). When I set the pole angle to 180° the knee rotation is correct, but the model not. I don't know what to do. I rotated the bones in all direction and deleted/created parents between model and bones, but nothing worked.

Can somebody help please? Do you need further informations?

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    $\begingroup$ Bone limits seem to be missing $\endgroup$ – VRM Oct 2 '17 at 0:37
  • $\begingroup$ Check your bones' roll in edit mode, that caused me quite a bit of grief in my first few Armatures. $\endgroup$ – pie75 Oct 2 '17 at 9:37
  • $\begingroup$ The limits for IK in Bones doesn't really help. But with a new bone constraint "Limit Rotation" with limit in X = 0 and convert to "Pose Space" it worked. Maybe not the best solution. Thanks VRM. (Checked the bones' roll for 2 days, but couldn't fix it. But thanks for the tip pie75. $\endgroup$ – Alex Oct 2 '17 at 20:53

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