I have an UDIM texture.
When I load my model in ZBrush, the UVs are stacked on top of each other, and that makes painting it really difficult:
I would therefore like to "un-stack" it in Blender.
Could anybody please tell me how to do?
I have uploaded the Blend file here: (contains nudity)
http://pasteall.org/blend/index.php?id=47958