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What I mean precisely is how to move multiple objects away from central point without scaling them.

This is what I'm working with: half a cylinder separated into triangles

I'm searching for a way to create little space between the triangles. All triangles are separate objects.

Or if you can do this with scaling that's ok too ofcourse.

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In the header of the 3D window change the pivot point from median point (default) to "individual origins", then select all objects and scale.

enter image description here

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  • $\begingroup$ with the given information above i have done but its working in different manner. Is there any other step that messing pasteall.org/pic/index.php?id=119115 $\endgroup$
    – atek
    Oct 1 '17 at 12:41
  • $\begingroup$ You scaled in edit mode a single mesh with every triangle joined to the others, while the question was about many triangles as separate objects. $\endgroup$ Oct 1 '17 at 22:10
  • $\begingroup$ In this latter situation, select all edges in edit mode, then press "Ctrl E - edge split", so that every triangle will be "isolated", then it will work. $\endgroup$ Oct 1 '17 at 22:12

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