What I mean precisely is how to move multiple objects away from central point without scaling them.

This is what I'm working with: half a cylinder separated into triangles

I'm searching for a way to create little space between the triangles. All triangles are separate objects.

Or if you can do this with scaling that's ok too ofcourse.


In the header of the 3D window change the pivot point from median point (default) to "individual origins", then select all objects and scale.

enter image description here

  • $\begingroup$ with the given information above i have done but its working in different manner. Is there any other step that messing pasteall.org/pic/index.php?id=119115 $\endgroup$
    – atek
    Oct 1 '17 at 12:41
  • $\begingroup$ You scaled in edit mode a single mesh with every triangle joined to the others, while the question was about many triangles as separate objects. $\endgroup$ Oct 1 '17 at 22:10
  • $\begingroup$ In this latter situation, select all edges in edit mode, then press "Ctrl E - edge split", so that every triangle will be "isolated", then it will work. $\endgroup$ Oct 1 '17 at 22:12

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