if i want one object with 10 circles inside it, i can create first one, then enter edit mode of it, then create remain 9 circles, which seems like design mode programming.
how can i do this at once something like:
mes = bpy.data.meshes.new(name+"Mes") obj = bpy.data.objects.new(name+"Obj", mes) bpy.context.scene.objects.link(obj) for i in (range(1..10): mes.primitive_circle_add(...) # <- will not work ??? mes.update()
from_pydata only allowed function for mesh object or there is a way to draw circle in it.