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I am new to Blender and was wondering how I'd build a shape like so in blender? I.e. what tools are usually used for these type of organic curves?! the walls are 1mm thick and im wondering how would I draw that shape and set a depth and then give it a flat back as a piece I could then separate to illustrate the bezel and the shape of the curve?

Front view

enter image description here

side view to illustrate depth

enter image description here

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  • $\begingroup$ This looks a bit too close to request for tutorial, but since its such a simple task maybe its ok? $\endgroup$ – ideasman42 Jun 11 '13 at 22:18
  • $\begingroup$ @ideasman42 yes, I thought so as well since wasn't an explicit request imo. $\endgroup$ – iKlsR Jun 11 '13 at 22:19
  • $\begingroup$ The title was also a hint, how to do this - renamed, but think this is candidate to be closed still. $\endgroup$ – ideasman42 Jun 11 '13 at 22:26
  • $\begingroup$ @ideasman42 changing the title has nominated it. ;) I thought it was valid as he didn't know what tool(s) he needed to create a certain shape. Let's see if it generates any other reactions though, it is a bit localized somewhat. $\endgroup$ – iKlsR Jun 11 '13 at 22:28
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What you are asking for is not one tool but a workflow. There is no one set way to do this, curves can be better for getting rounded edges but mesh modeling can be just as good.

However, this is fairly simple and you can achieve the majority of what you ask by just extruding. You can extrude faces, edges and vertices in Blender with the Extrude tool. Just select a face, vertex or edge and press E.

(Alternatively, you can constrain your extrusions to extruding along the object normal with Alt + E), you can experiment with this.

I will use the image you provided as a quick example here..

First, get as close as you can to the shape of the object, (I create the outline of the object from top view). I add a plane and just grab the edges and subdivide a few times using W > Subdivide while in Edit mode to get some more geometry. I then move the new vertices to fit the shape of the image as closely as possible. To make it more detailed and organic as you ask, you can add more vertices to round out the curved side.

enter image description here

If the face has not been filled, you can use F to make a face from several vertices. I then extrude and delete the top face to give it some depth. To get the lid, I just duplicated the object with Shift+E and moved the sides down.

enter image description here

You can take it anywhere from here now.. I have also quickly added a Solidify modifier to give it some thickness. Also another note, I wouldn't worry too much as a beginner on getting accurate units etc, If you insist however, you can change the units using the Scene tab under Units.

To carry on, I recommend that you see these:

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  • $\begingroup$ The cover of the box you modelled will not fit the box in any way. The border has to be a little bit bigger and it has to be mirrored :D $\endgroup$ – HenrikD Dec 23 '16 at 16:39
  • $\begingroup$ @HenrikD haha, you're right. good catch! $\endgroup$ – iKlsR Dec 23 '16 at 17:07
  • $\begingroup$ I create the outline of the object from top view). Yes but how do you create the outline? $\endgroup$ – Norman Eaglestone Feb 2 at 16:54
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What you'll probably want is a tutorial on extruding.

Tools you'll need:
1. The Extrude tool - access with E
2. The Solidify Modifier - access through the modifiers menu
3. To measure, probably another tutorial or discussion like this.

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