# Character Walk Cycle is not working properly

i'm new to blender and just finished modelling and rigging my first character, then I started animating the walk cycle, I was going fine until I finished the first step, I further followed the tutorial I was watching and he duplicated the first step to make the second, so I did so and it just didn't work out for me:( Here's the video: https://youtu.be/gFf5eGCjUUg
and here's my .blend file: https://drive.google.com/file/d/0B_1jio7A29__dkI2Ti1aa2hSbms/view?usp=sharing

• btw that video link is the tutorial, not my own animation – Areeb Raza Sep 30 '17 at 9:50
• I think you're right. – 22melloja May 9 '19 at 12:25

## 1 Answer

It's a names problem: as you can see the paste function is working for all "central bones", while the lateral ones need to find their side counterparts, and they can recognize them only with the right kind of suffix used for L/R.

For example if you rename your LeftFoot as Foot.L and your RightFoot to Foot.R, everything works properly for these two bones also.

Examples of valid separators:

(nothing): handLeft –> handRight
_ (underscore): hand_L –> hand_R
. (dot): hand.l –> hand.r
- (dash): hand-l –> hand-r
(space): hand LEFT –> hand RIGHT


The Blender Manual states that also your way, with the complete Left or Right word before the name, should work, but it doesn't: you have to rename all your bones with an end L/R suffix.

• I’m a bit confused, can you give me a link to what you did to fix my mistake. – Areeb Raza Oct 1 '17 at 0:44
• Can you PLEASE give me the .blend file? – Areeb Raza Oct 1 '17 at 0:50
• please, reply asap, i'm starting to lose my mind – Areeb Raza Oct 1 '17 at 8:24
• <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=3919" /> Just change the names of all your bones, adding a final suffix ".L" or ".R". – josh sanfelici Oct 1 '17 at 9:06
• You're welcome, please accept the answer with the up arrow! – josh sanfelici Oct 1 '17 at 9:16