Please, keep in mind that I'm quite new to this whole world of rigging.

The first problem is that I've got a bone that is moving my model in a way that it shouldn't. No it's not a weight problem, Please take a look.

Here's one of bones that is working properly

As you can see, it bends model properly (or maybe not, I'll improve weights soon)

However, this little guy right here, whenever I move him.

The whole model moves along, and I seriously have no idea why?

And second issue is related to face. I also have no idea on why is this happening?

When I turn my model's face around, eyes and teeth just sort of pop out for some reason.

I've tried using Ctrl + J but it didn't help much.

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    $\begingroup$ Please only ask one question per post and make your question title specific to the issue you are having. $\endgroup$ – Ray Mairlot Sep 29 '17 at 14:36
  • $\begingroup$ @RayMairlot: Thanks for correcting me, I will add in future posts $\endgroup$ – Blender For You Sep 29 '17 at 17:58

A quick and easy fix of all your problems, try Rigify. It will give you complete custom controls and you may assign bones to mesh With automatic weight.

Enable Add on

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Add Armature

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Adjust bones according to your character, Ctrl + A and apply Location, Rotation and scale.

Hit Generate button under Rig tab in right side bar.

Select mesh, select custom shapes (in this order) Hit Ctrl + P and select With automatic weight.

I hope it will make your life easy, Good luck :)


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