1
$\begingroup$

I am doing Project from view with scaling to bounds, but it doesn't take proportions into account. There is a checkbox about correct aspect ratio, but it is useless.

Is there a way to do it quickly, without messing in UV editor with enabled snapping to pixels, to prevent unnecessary stretch when scailing to bounds.

enter image description here

$\endgroup$
1
  • $\begingroup$ Project from view>Bounds will take the proportions from the image used in for the UV mapping, not from the mesh. $\endgroup$
    – user1853
    Nov 25, 2017 at 3:01

2 Answers 2

1
$\begingroup$

Example with an oval shape :) :

1: UV Mapping > Project from View.

2: In the UV Editor open the UV's menu and choose Pack Islands, turn off the Rotate option.

enter image description here

$\endgroup$
1
  • 1
    $\begingroup$ Well, this is nice cheating! Let's make thing more interesting - put three ovals in a row (X axis) and give it a try $\endgroup$
    – Serge L
    Oct 1, 2017 at 17:31
0
$\begingroup$

It would seem that you need to have the Orthographic option enabled.

enter image description here

$\endgroup$
1
  • 1
    $\begingroup$ It works only with this rectangular mesh. But try for example oval. With enabled clipping, part of it will be sticked to UV-space border and rounded shape will be ruined. $\endgroup$
    – Serge L
    Oct 1, 2017 at 10:41

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .