I created a rig from a motion capture in MotionBuilder 2012. It's just a simple rig with a few motion tracks and now I want to do the rest of the work in Blender 2.72, but have problems with the rig representation in Edit mode.
I exported a BVH file in MotionBuilder and imported it into Blender and all motions are correct and look like expected. In Pose mode the rig has the expected T shape in the first key frame and all other key frames look correct, too. However, when I go into Edit mode the shoulders and arms, as well as the neck and the head, point straight down. Additionally, the whole rig is rotated by 90° around the X axis. It is unclear to me why I see this behavior in Edit mode.
Here you can get the BLEND file that illustrates the problem. In that "wrong" Edit mode position I can't skin the rig and if I try to put it in form the new angles influence the movements.
Do you know a better way to get the rig in Blender?