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I love Andreas Barden's work and his been playing with TurbulenceFD with some amazing results. I'm wondering if we can do something similar with Blender. Is Blender's smoke engine able to do something like this? And if so, how?

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I don't see why not. I'm not seeing anything particularly fancy going on in that sim. It appears to just be a spinning block emitting smoke that rises into a sphere.

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Cinema4D cannot accomplish such a smoke simulation, but it's the TurbulenceFD plugin for 399$. In the cinematic industry you find a lot of plugins for Maya, Cinema or Lightwave which are developed for special effects like explosion and smoke and they all vary between a few dollar to millions.

Sure if you are able to program python or another language then you can develop your own plugin and control particles in order to fly around a object. Maybe someday someone will write such a tool and give it to the community for free ;)

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  • $\begingroup$ Could you people have the courtesy to write at least a comment explaining why you down vote a answer! $\endgroup$ – Brain Oct 19 '17 at 18:06

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