I am retargeting animation which works great. I select MODEL1 then MODEL2 and apply the animation of MODEL2 to MODEL1 in
action editor. Everything works great.
The problem is that MODEL2 has around 10 gizmos, which also are seen in the action editor as animations, they indeed hold the same animation, so I have it 10 times.
Because of this my file becomes really large. I need to export it as .fbx. I need to delete all gizmos. I tryed deleting them from the world before applying the animation, but that didnt helped.
The only way I can delete them if I select every gizmo one by one, unlink it and reload the file. That is very very time consuming. If one model has 8 animations, I need to select 80 gizmo animations manually. There must be a better way to do it.
Here is my model the action editor and animations it got after retargeting:
I only need GhostCastSpell, the other things also hold animation data, depending which animation gizmo I select it does animate, but the model is offset.