So I've finished work on one of my scenes for my year 12 animation, I wanted to use displacement on the hole that my character is falling down, but when I use it black sections appear everywhere.
Woops I worked out what the issue was just after posting this my particles system mesh was showing through the compositing >.>. Although now my issue has changed, now the Hole doesn't have any emission when I use the displacement.
Here's after displacement:
I'm using the displacement modifier with a noise texture to create the distortions in the tunnel. The coordinates of the texture is controlled by an empty so I can animate it warping and shifting. The node setup for the material is extensive but is mainly comprised of mixing generated textures:
This is the important part though, the emission at the end which for some reason isn't showing through. I however doubt that it is the materials fault since the scene is lit properly from view port rendering.
So I've managed to narrow it down to the animating of the displacement as the cause of no emission. When I have the empty moving to animate the displacement it no longer emits light and I have no idea why :C