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Basically the title, I have a cube that has several location key frames, and I need it on an unconnected bone that is part of a bigger armature. I tried using the action editor to do this by applying the cube animation onto the armature, but that just applies the animation to the entire armature, I don't know how I can specify a specific bone.

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Well, just after I posted this I figured it out. Turns out you can just Ctrl-C and Ctrl-V all of the keyframes, the trick is to set a single keyframe first on the object/bone you want to paste the animation into, and then Ctrl-V inside the F-Curve editor.

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  • $\begingroup$ Can you help me ? If I do this my bone position will be animating to the wring position after keyframe paste. $\endgroup$ Commented Jul 24, 2018 at 19:52

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