I am trying to use the bgl module to draw triangles on top of the Blender interface. My understanding is that glBegin/glEnd are deprecated, and vertex array or display list or VBO should be used instead.
But I can't seems to find the relevant functions I need (glDrawArray, glBindBuffer, etc) in the bgl module. Any insights?
my bgl.glGetString(bgl.GL_VERSION)
is 2.1 ATI-1.8.18
glBegin
etc.. I don't think this has extended to the bgl yet, iirc only a part of ghost has it atm.. not sure.. $\endgroup$