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While testing the armature of my character, I've noticed that I've messed up the model and now when I move some of her bones around some parts of her body disconnect from each other...

I've already tried using ctrl-J to fix it, but it has done what it could and it's still messed up, help?

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P.S.: I've heard of it but now I forgot what command fixes faces that are occupying the same place like in this situation...

Any help on that too?

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    $\begingroup$ "Remove Dubles" $\endgroup$
    – user1853
    Sep 27 '17 at 16:14
  • $\begingroup$ While Remove Doubles should help you (note - weight paint might be required to be edited), rigging triangulated character can create more problems further on, specifically with shading. $\endgroup$
    – Mr Zak
    Sep 27 '17 at 18:51
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select d 2 vertices u want to join den hit d V botton on d keyboard dat sud do it but u cant do multuple vertices at d same time it has to be one b4 another

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  • $\begingroup$ Surely it's the M for merge key, V will rip the vertex (the complete opposite). Also please use full words. $\endgroup$
    – batFINGER
    Nov 1 '17 at 5:36

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