I can't seem to get around this problem.

I have multiple animations in the same file and when I switch actions in the action editor the rig moves, but gets back into place as soon as I edit anything.

I wouldn't think to much of it, but when i export the animation in Unreal my frame 0 doesn't represent the actual frame 0 I have in blender for that animation and seems affected by that same weird bug.

Frame 0 in blender: enter image description here

Frame 0 after switching action: enter image description here frame 0 in Unreal 4 enter image description here

  • $\begingroup$ Also if it can help with finding what's the problem, heres frame 0 in Unreal 4: imgur.com/a/ZireV $\endgroup$
    – Aghyon
    Sep 27 '17 at 4:14
  • $\begingroup$ The little bones on floor in image 2, are they IK target bones for the feet? $\endgroup$
    – batFINGER
    Sep 27 '17 at 4:46
  • $\begingroup$ Yes, the bones that goes to the heel in both feet are Ik bones. $\endgroup$
    – Aghyon
    Sep 27 '17 at 5:26

Alright so I tried fixing this issue by myself and found a work around, I had to delete all other actions from the file and now on export there was not this weird influence on the first frame. Not the most convenient fix, but a fix nonetheless :P.


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