4
$\begingroup$

I am using a hair/particle system but all of the hairs look like spikes not hair:

enter image description here

How can I set it so they all have a consistent thickness and how can I adjust the thickness?

$\endgroup$
1
1
$\begingroup$

The setting for hair particles in cycles are in Particles > Cycles Hair Rendering and Particles > Cycles Hair Settings.

To make the hairs a constant thickness, set the root and tip thickness settings to the same value and disable Close Tip:

enter image description here

To get a cylinder-like result, you will also have to disable Particles > Cycles Hair Rendering > Cull Back-faces so the backs of faces are not hidden:

enter image description here

See the manual for more information.

$\endgroup$
2
  • $\begingroup$ The link is broken. Anyway can u plz give in short comment what will be the setting for normal human hairs. Root, tip and close tip (on or off) $\endgroup$
    – atek
    Mar 27 '19 at 16:37
  • $\begingroup$ @atek Thanks for the heads up. I couldn't find a manual link which exactly corresponded to the old wiki page, but I linked the most appropriate one I could find. As for human hairs, this question was specifically about making uniform-width hair. You are welcome to ask a new question about human hairs though. $\endgroup$
    – gandalf3
    Mar 27 '19 at 20:36

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.