Some of these pieces of rubble are a dark gray color, and won't texture properly. I can't figure out why. The normals are fine, there's no overlapping geometry, and even when I convert the tris to quads, the objects remain dark grey and won't texture normally. What did I do? These are sculpted, but so are the large, unaffected pieces with them. How can I fix this? :(
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$\begingroup$ Oh my god, ha ha ha, how the hell did I miss that? Thank you! I obviously need more coffee today. $\endgroup$– Hudson Von MonkeytreatSep 24, 2017 at 14:37
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$\begingroup$ And you need to rename your folder to something different than Blender Shit! :) $\endgroup$– Jan KadeřábekSep 24, 2017 at 14:55
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$\begingroup$ Oh, ha ha. Whoops. $\endgroup$– Hudson Von MonkeytreatSep 24, 2017 at 16:48
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$\begingroup$ @HudsonVonMonkeytreat you can now mark answer as accepted. $\endgroup$– cgslavSep 24, 2017 at 18:07
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$\begingroup$ How do I mark it as accepted? $\endgroup$– Hudson Von MonkeytreatOct 6, 2017 at 10:01
1 Answer
The reason meshes are different is that darker mesh doesn't have Material assigned to it and brighter one has.