I have two bones with parent/child relation ship.
Child bone does not inherit rotation from Parent because I turned it off (unchecked the Inherit Rotation) as I don't want the child to rotate with parent.
This works perfectly in Blender. But when I export to FBX (with Baked Animation) to use in another software, the rotation is inherited.
How do I export the animation with inherit rotation turned off?
I've tried turning it on and adding a constraint to limit rotation but it has the same problem.