Is there a way with the material compositor to make it so that when I have multiple objects (duplicated) within a scene that their materials change just because of the simple fact that they are duplicated?
EG. I have 2000 AirSoft pellets in this scene (some are duplicated for precise positions, others are within a particle system. But all use the same exact material), I don't want them all to be red, I want them to be either of the three colors; red,blue,purple.
I want to also choose that a majority are red (50%) and blue & purple would be 25% each. So 1,000 red and 500 blue and 500 purple.