I've been using sculpt mode and messed up my horse model's head.
I had been improving the eyes and accidently used one brush wrong. I cannot undo it anymore now. Luckily, I have the model before the change found in an autosave file.
Now I want to do one of the following two (which both lead to the same result, however):
Fix the hole in the head with using the shape of the autosave on the new one
OR: transform the eyes so that they got the similar shape as in the broken one.
I already tried to use blend from shape but it doesn't work with other objects.
Do I have to join them? Don't the both base keys collide then?
I cannot just join and replace the mesh because I already got texture on it and I don't want to redo that over again.
Should I rename one basis shape and try to fix it this way before joining both? Or is there any other way to blend from a different object?
Thanks for any clue about this.
I found that there were two little face holes I did not see. The replacement works then, but the mouth texture and some parts of the head (probably more) are deplaced. Is it possible to assign texture(UV) data only for a selected area of verts?