I have a wall of cubes which i want to light up so they look like an equalizer. So each cubes switches between a diffuse and emission shader in a pattern. Is there an easier way to do this than manually going through and keyframing it all?
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$\begingroup$ Have a look at this guy's blend file: blender.stackexchange.com/q/86929/38953 He is using an amplitude curve from a digital recording to make icospheres dance. You may be able to make a script (or drivers) to use the amplitude values to "light up" certain cubes. $\endgroup$ – bertmoog Sep 21 '17 at 22:22
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1$\begingroup$ Possibly related: blender.stackexchange.com/questions/47375/… $\endgroup$ – user1853 Sep 21 '17 at 22:58
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$\begingroup$ You can bake sound to an F curve and use that to drive any property (like brightness) there are plenty of videos online $\endgroup$ – user1853 Sep 21 '17 at 23:21
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$\begingroup$ You could also have a look at animation nodes. $\endgroup$ – sambler Sep 22 '17 at 6:10