I am trying to make a missile. I want to put bolts on it to make it look a little more realistic. I was going to use a particle system to put them on there, but when I add the bolt in dupil object it doesn't show up. Help!
Please excuse my ignorance on Dupil Objects function. However, you could possibly create a bolt mesh and use the array modifier to get equal distance across the body, both vertically and also across the circumference with the same modifier set to an 'empty'. that's how I usually create bolts