I'm using the game engine and I have a cylinder (rigid body) which has to crash with another objects. My problem is when I set the propertie "Radius" because at the end of the cylinder there is a sphere that represents that mass of the cylinder that can collide with other objects, so if I change the value of the propertie "Radius" the sphere turns bigger or smaller. I don't know how to do disappear that sphere because I need th cylinder can hit other objects with all its geometry, not only in the end. I try to use "Collision Bound" type "Cylinder" but the behaviour is very similar.
Look at the screenshots!
Here we can see the sphere at the end of the cylinder
The end of the cylinder that has the sphere hits the ball
But the other tip of the cylinder break through the ball
How could I fix this?