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I´m looking for a way to present information (simple text) that can be typed into a panel with text input. The panel is active on the session but it will be displayed on the 3D viewport all the time. Like this: simple text overlay 3d window

On softimage we called these "notes" and it was an extra item on the collection. I don´t know where to start looking, since the original code is not part of Blender for doing this. I used this function a lot in softimage. Please help. Thanks.

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  • $\begingroup$ If that's really necessary, have a look into bgl and blf: How to draw shapes with python bgl? $\endgroup$
    – brockmann
    Commented Sep 21, 2017 at 10:01
  • $\begingroup$ Could you please help me out on that? After I get to draw a shape, I can just overlay text? How? $\endgroup$ Commented Oct 7, 2017 at 3:58
  • $\begingroup$ Writing that for you takes a lot of time. My spare time is limited so I can't post a complete answer at the moment. Do you already tried to adapt the code of the linked answer? If yes, what part of the code you do not understand? $\endgroup$
    – brockmann
    Commented Oct 8, 2017 at 13:40

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Maybe the closest thing you will get to that is making a text editor window. Any of the blender panels can be changed to many different windows. One of the options is a text editor. It won't however, overlay on top of the 3D viewport.

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