1
$\begingroup$

I'm modeling a pistol and I've come across this weird problem with shading ( or normals, I don't know what is going on ).

The triangles are showing on flat surface. I search whole internet and haven't found a solution yet....

enter image description here

enter image description here

I know there are ngons ( I used boolean ) but is there any solution other than not using ngons?

$\endgroup$
2

1 Answer 1

1
$\begingroup$

Yup, it's the n-gons. One workaround is to select the edges that you want be sharp, hit Ctrl-E, click "Mark Sharp", and then enable "auto-smooth" under the mesh data. Hope that helps!

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .