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I have a basic shape that at one end is wider than the other, the object gets thinner basically but the edges of the shape are straight, instead i want them to bow inwards.

Picture to demonstrate what i have and the red lines show what i am aiming for:

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Is there some modifier for me to do this? Not sure i can see an easy way to do it manually.

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    $\begingroup$ Possible duplicate of How can I make a plane's edges taper inwards? $\endgroup$ – Duarte Farrajota Ramos Sep 20 '17 at 19:39
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    $\begingroup$ You can't curve edges without subdivision $\endgroup$ – Duarte Farrajota Ramos Sep 20 '17 at 19:40
  • $\begingroup$ @DuarteFarrajotaRamos does that work for 3D objects too ? Seems to only show how to do it for a 2D plane and that it does it to all 4 sides. Converting to a curve does nothing for it. $\endgroup$ – Dave Sep 20 '17 at 19:47
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    $\begingroup$ Add some Subdivision as Duarte Farrajota Ramos suggested and use Proportional Edting (Found just above the Timeline). $\endgroup$ – Dontwalk Sep 20 '17 at 19:51
  • $\begingroup$ @Dontwalk but according to the answer that was linked above you only need to subdivide once. But the answers he linked to only works for a 2D plane it seems since it doesn't let me apply any curves to the 3D object when i apply scale to the central vertex. $\endgroup$ – Dave Sep 20 '17 at 19:57
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Here's a 3D version of your Plane.

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Add some subdivisions by pressing CTRL + "R" The more subdivisions you use the smoother the curve you are after will be.

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Select two edges (You could also do one at a time). Turn on Proportional Editing and choose a "Falloff" type. I choose "Smooth" here.

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Press "S" to scale and the Axis you want to scale on. I pressed "S" + "Z". Use the mouse wheel to affect more or less vertices.

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Add a Subsurface Modifier and "Smooth Shading" if you want a smoother look. *You can use the same method with a plane.

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EDIT You could also do this with a "Bezier Curve". Create your shape and change the curve to 2D to fill the shape.

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  • $\begingroup$ Oh i see, thank you :) I was selecting edges incorrectly. This was very helpful. Thanks again! $\endgroup$ – Dave Sep 20 '17 at 20:34

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